Dusktide

Another weekend practice. I decided to go with a sci-fi look mixed with rough nature. It was such a challenge to mix these two elements.

For the buildings, I used some assets from Kitabsh, and the rest of the scene was built with the help of Quixel Megascan assets.

I used a custom fog workflow that combined different aspects, Easy fog by William Faucher was included in this workflow: https://www.unrealengine.com/marketplace/en-US/product/easyfog?sessionInvalidated=true

Final Render

Cinematic Crop Version

Scene Progress

Lighting Progress

Before - After Custom Fog

Before - After Fake Lights

Before - After Color Grading

I created a custom sky shader that can make a static HDRI texture be dynamic and have some nice movement. It's based on Directional Flowmap Distortion.
I converted it to a blueprint that has many other parameters to control a diversity of settings

Still Render 01

Still Render 01

Still Render 02

Still Render 02

Still Render 03

Still Render 03

Greyscale Values

Greyscale Values