Swiss Land [Multi-Light Setups]

Hello everyone, I'd like to present my latest lighting study within Unreal Engine 5. I got inspired mainly by a painting (scroll down to see it!) and some moods from Red dead redemption 2 and The Witcher 3. This time I decided to create multiple light setups and I ended up having 8 different light setups. It was a very exciting project to work on and experience different moods like Day, Night, Overcast, etc. I used mainly Quixel Megascan assets for some main assets (such as the house) and for set dressing the scene. I also used Megascan Trees to add more realism to the scene with these amazing assets. regarding the lighting, I decided to use Physically Based Light with real-world values to have a good balance between light and shadows. I also used custom sky assets from Unreal marketplace. In the exporting stage, I exported my renders in EXR format with ACES color format to have a larger color gamut to be able then to control these renders efficiently inside Davinci Resolve. I hope you liked it!

Scene Progress

Main Inspiration Painting

Main Inspiration Painting

Moodboard

Moodboard