Top 1% Lighting Artist Program - Winter 2025

As the instructor for this program during 6 weeks, I led the preparation for a lot of different lighting setups, which were as follows:

- Lighting fundamentals, PBL workflow, Lumen quality, skydome setup
- Outdoor scenes, matte painting skies, fake lights Concept, tone mapping, local exposure, and color grading
- Indoor scenes, understanding Lumen in depth with proper control of Lumen noise and flickering
- Cutscene lighting, in-game vs. pre-rendered cinematics
- Mixed indoor and outdoor lighting with advanced control in Exposure curves, optimization, and fake lights in games

It was a really interesting program, and I'm looking forward to the upcoming rounds with my new students!