It was an exciting lighting study to do inside Unreal Engine 5. I used kitbash Dark Fantasy pack and the rest of the scene was built with the help of Quixel Megascan assets. The trees are from Quixel Black Alder pack. I used dynamic light with a combination of Lumen and Ray Tracing.
Scene Progress
With and Without Fake Lights
With and Without Fog Cards
With and Without Fog Cards
With and Without Fake Lights
With and Without Fog Cards