Imagine how beautiful exploring the sky in Norse islands will be! I used the environment 'Auge Observatory' provided by Dekogon studio and did an additional pass on scene lookdev. I spent around a night on this scene, mainly focusing on lighting and trying to push the boundaries of Lumen and get better results with it using Unreal Engine 5.5. I used custom lens flares in the engine to gain advanced control. For the Fog, I use multiple elements, the main Exponential Height Fog with another 2 components which are Local Fog Volumes and Fog Sheets. I used Easy Fog for the custom Fog Sheets. I used some wet decals to add another layer of edge highlights and get some reflective surfaces as they look much better with lighting responding to them. It was a very nice Lighting Study that I learned a lot from :)