El Carpintero

A Lighting practice done a while ago but I didn't have the time to share it. It's a relighting of "Carpenter's Workshop Environment" provided by Leartes Studios

It's done using the Physically-based Lighting (PBL) using actual lighting values to have more consistency, and better shadow contrast

The aim was to keep it game ready lighting setup, running on high fps and at the same time explore more cinematic options such as custom Convolution Kernels

All done within UE 5.5 .. No external plugins used, all within the engine and rendering directly with CVARs

Not a lof of Post Process work done, I depened heavily on coloring using the actual light sources and keep the PPV for some final tweaks