Lighting Doodles 1_2

A few more lighting doodles created in Unreal Engine 5.2. I used Future Slums by Leartes Studios. These quick doodles were done within 2 days and were done a while ago. It was really lovely experimenting with different looks inside Unreal and this time I didn't use Davinci resolve for the final touches, I wanted to see how I could push the limits of Unreal to get the best out of it. I also wanted to try Physically based lighting with proper exposure settings and light values instead of the common way of lighting